TNSS: Hammer into Anvil

MacOS Monterey (aka MacOS 12.0.1 as of this writing) dropped yesterday afternoon here. I took the plunge and used Josephine as the Guinea Pig. Sizable update with about an hour total install time, but no hitches or glitches or witches (it’s Halloween Season too – so of course had to put that in here.) 🙂

I have been slowly prepping the Josephine for the update over the past few weeks. I went through the process of getting the Universal Audio software installed since they say it’s now usable with Big Sur (MacOS 11), and did a hefty round of both software and plugin updates to match what was already on Edsel. Everything was checked for usability with Big Sur before Monterey was due for release, and I found nothing other than the ‘usual’ problems I’ve had with Bug Sure® over the past year, the biggest two are talked about below. 

The Banner Pic above was my biggest problem. That’s supposed to be GForce Software’s Oddity2 ARP Odyssey emulation. It’s one of the first Plugins I purchased way back when and has always been one of my absolute favorites (just like the real hardware). No matter what I tried (reinstallation, Rosetta mode, waving chicken bones over the computer) it would produce sound as normal, but the graphics were gobbledegook – meaning no adjustments could be made to the on-screen controls. Although I have a few Presets for it as ‘starting points’ I like to tweak and create. Whatever was happening here made this impossible…

So this morning I tried opening Oddity on Josephine in ’standalone’ mode. Holy Cats It Works Again!!!! I closed the App and launched Logic, which was still in ‘Rosetta Mode’ to authorize the UA and IK Multimedia Plugins that prefer to be AU Validated that way. Sure enough, Oddity looked as it did before Bog Sore®. I quickly created a MIDI Pattern in Logic and let it run while I twiddled with knobs and sliders – it was so good to have it back again…

Out of all those updates I did before prepping Josephine for MantaRay®, Oddity2 was not one of them. I did update to the latest Logic Pro (10.7), so wondering if that fixed it I opened Logic on Edsel which is still running Blag Sour®. Nope – even with the Logic 10.7 update (and the 11.6.1 ‘Security Update’ that came out yesterday) Oddity still has the graphics issue. Not sure what Monterey Jack® did, but this is great news. However, I tried to install d16 Group’s Nepheton (another old fave) on Josephine and it unfortunately still crashed Logic when I tried to Authorize it. In their defense, the d16 Crew states they are aware of this issue and a fix will happen sometime. Insert Sad Trombone sounds here because I use these a lot too…

D16 Error

I will check the few other Plugin issues I had and put those results in a future post. For now I’m just happy that I have my beloved Oddity back in action. I got the Korg Odyssey as a part of their Collection 3 Bundle Upgrade, and although it’s a great little synth, it just doesn’t have the sound the GForce version has. I tried to match sounds I’d created in Oddity2 on the Korg, and although I could get close, the Oddity just runs rings around it as far as I’m concerned. 

The other major annoyance I had with Bag Slur® is this:

DMG Eject

This would happen on the odd Installation, and there is no way to get the damned thing to eject other than a User Log Out (which might bring up the Force Eject Dialog Box to allow you to get rid of the Disk Image once you log back in) or just doing a Restart which guaranteed its removal. Again, no amount of shenanigans and goings-on I tried would alter either of these two solutions, and it didn’t happen with every .DMG – just plain unrepeatable and weird. I have yet to encounter this on MacOS 12 as of yet, and will let you know if I do.

As for everything else I have no complaints. My Productivity Apps continue to allow me to be productive, and what few Utilities I’ve needed have performed as expected. Would I recommend you update before the ‘Recommended Point One’ version?

Not really.

If you’ve been reading this series then you know the drill: if what you have is working the way you need it to, don’t upgrade until you can take the time to work out the problems or you have another machine to test on. However, if you are having the same kind of Plugin issues that I was having with the Oddity, it might be worth the hassle. Not sure what Apple did here, but kudos to the Programming Team. 

So I did have a question asking if I was going to upgrade to one of the newer MacBook Pros with the M1x/M1Max chipsets. The simple answer is ‘Sure, I’d like to have one, but not right now.’ From everything I’ve read so far they are incredible computers, but honestly I’m still impressed by the power of the original M1’s in both Edsel and Josephine. That 14’ is the sweet spot for me, but my MacBook Air is really close to that size now.

The Dolby Atmos® and Spacial Audio updates in Logic Pro might require a future upgrade (thinking a year or so) but both of my machines handle these just fine in the simple tests I’ve done. I also have other things I need to take care of beforehand with my pittance of savings…

I’ll call it here for now. Monterey (what – no snarky Portmanteau?) works, fixes some annoyances (at least on my devices), and other than (again) resetting every one of my Mission Control Desktops to a retina-searing color scheme (easily fixed) is so far a better version of Big Sur (yep – snark over…) – very similar to the old Lion/Mountain Lion upgrades of yore.

At least for the time being. 🙂

Until next time…

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